2014-10-22

Game announcement: Stutter

Today, October 22, is International Stuttering Awareness Day! This seems like a good time to announce my next project.

Stutter is a project I've been working on for about a month. It's an interactive fiction game that puts the player in the shoes of someone who stutters. Here's the artwork my good friend Marc d'Entremont made for the game (more info below):


It's personal

For those who knew me back in high school, you may have noticed that I stuttered quite a bit. I still do sometimes. Stuttering has affected my life, and in this I'm not alone: one percent of people stutter. While not the biggest demographic, most people know someone who has a speech impediment. It's often hard to hide, much to our dismay.

Inspired by recent empathy games like Depression Quest and Minority Media's games, I decided to design a game that re-creates what it's like to live with a stutter. Embarrassment, social anxiety, avoidance, and more will be explored in this stutter simulator.

For people who stutter, the game will let them know they aren't alone and provide help resources. For people who don't stutter, i.e. most people, the game aims to build empathy through a better understanding of what it's like to struggle with the disability. The potential benefits of such empathy building are many, including increased self-esteem and bullying prevention.

I am consulting with members of the Canadian Stuttering Association to ensure that the game reflects not only my experience, but that it contains aspects common to many stutterers. If anyone reading this has a speech impediment, don't hesitate to contact me. I'd be more than glad to hear your story, and it might inspire mechanics for the game!


Cover art

Marc d'Entremont provided the cover art for this game. Check out his work at www.mdhimself.com!


Marc used a retro face design commonly seen in games like Mario or Kirby, but added the eyebrow to create emotion, which fits the stutter simulator's focus on anxiety. To me, it represents a smart contrast between classic lighthearted games and the new, more ‘serious' empathy games genre. Thanks again Marc!


5 comments:

  1. RPG Maker comme engin?
    ps - Bravo et kewl :)

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  2. J'use Twine pour celle-citte! Pis thanks Zammy G

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  3. Would you please let me know when Stutter Quest is done? I would like to add it to my Stuttering Home Page (http://www.mnsu.edu/comdis/kuster/stutter.html). You can find my contact information on that site. Great idea. I've seen Depression Quest - a bit long, but very effective. Thank you!! Judy Kuster

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  4. Hi Judy, thanks for your interest in my project! I'll be sure to let you know when the game is finished. And I agree, Depression Quest was a little on the long side. So far, I'd guess that Stutter will only be 15 to 20 minutes long.

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